March 21st, 2010



Why Blippy Will be Huge: Popularity Modeling, Consumer Tech and the Music Business

Seems to me the tech startup world and the music business have more in common than either would probably like to admit. They are hit-driven businesses. Like record companies, venture capitalists invest in 10 companies hoping for one huge hit. I’m not sure what the numbers are in the music business, but I imagine they’re similar. VCs are, in certain ways, like music agents – though instead of hanging out at smoky bars and high school talent shows they lurk around hackathons and Stanford. But there’s a similar hunt for “one-in-a-million” stars and certain investors who seem to have an almost sixth sense for hit-makers.

So in these hit-driven businesses, is there anything other than just “general gut” that can point to winners? Since I fall more on the tech side, I can’t help but think that there has to be some way to mathematically model the future popularity of a service. This post is the beginning of that quest.

Of course by “model” I don’t mean manipulate real, actual metrics like number of users, daily active use, angle of hockey-stick growth curve, etc. – any intern with an Excel model can do that. It’s more subtle than that. Instead, if you can somehow ascribe numerical value to the non-measurable attributes of a startup (or perhaps a musician) that might give a more complete picture of future adoption.

In the academic world, I have seen this refered to as memetics – the growing field that uses principles from several disciplines to gauge how quickly something will spread. As one author describes it: “At the center of this overlap lies cybernetic theory, but it also entails strategies from marketing, psychology, social networking, cultural analysis, rhetorical principles, and biological theory, (specifically viral and epidemiological models).” 

For these qualities – I’m not really talking about useful but boring services. I’m much more interested in those few products that for whatever reason do a good job of capturing attention/consciousness (ahem, Twitter).

In other words, is there a way to quantify je ne sais quoi in the world of consumer tech? I suppose there are worse ways to spend a Sunday.

I came up with a list of levers/attributes that I believe contribute to popularity. The next step would be to take these qualities and begin to assign values – though I’ll leave that for another, far nerdier post. Here’s the working list – and I’m definitely looking for more suggestions:

Product: The product itself is extremely important – I hope the rest of the post does not indicate that I think otherwise. All of the established product prinicples – about making something people want, cherishing your users, finding product-market fit, etc. all apply. I suppose I am more trying to debunk the “build it and they’ll come” idea that the fight for users begins and ends at the product stage. From what I’ve seen as an outsider, this is far from true.

Tech: The tech cannot suck. The product must work and it should be fast. Every single dollar spent on amazing engineering talent is worth it.

Market Trends: Macro trends are important – there are certain general umbrellas that investors, journalists and consumers will find compelling. Don’t pursue niches that are overexposed – which right now is group-buying (Groupon knock-offs!), social gaming (Zynga) and location-based social networks (Foursquare). Instead, find a niche where there are indicators that it will be a huge market. If I knew what these were I’d be starting businesses in them, but talk to any investor and they can give you some theories.

Early Users: This is incredibly important. There’s a great post from Tara Hunt about how many marketers assume that if you just spam the “influencer” types that that can make a product. That’s fine, and sure I’d love it if Beyonce wants to endorse whatever I’ve made, but it seems like it’s actually better to get more rabid fans early on and court the influencers later. (Have you read “1000 True Fans” yet?)

Internal and External Storytelling: Two angles here – how the startup tells its own story and how it presents itself to the outside world, and the second, and perhaps more importantly, how the product/company’s story is told by third-party sources – whether that’s early users, journalists, or just a person-to-person interaction at a conference or in a coffee shop.

Graspable Depth: What I mean here is that your service has to be complex enough to be interesting to early-adopter-types who have “seen it all” but simple enough to be appealing to your average consumer. Wolfram Alpha suffers from too much depth, while the plethora of group-buying sites are now uninteresting.

Rawness: Perhaps I have saved the most important for last. I wasn’t sure really what to call this, but it’s that pang of guilt and curiosity that comes when you see a new service that is somehow mold-breaking. Do you remember the first time you signed on to Facebook? When you saw that the person in your math class loves Wes Anderson movies as much as you? Previously, this information was only attainable through person-to-person contact (there were other social networking sites, yes, but it wasn’t the same sort of feeling). There’s a certain excitement in an interaction becoming automated. Or Chatroulette. Did you really think I’d write a whole post about popularity and not mention Chatroulette? The first time you see it, you’re like “I SHOULD NOT BE LOOKING” – but you do anyway. It is the willingness to sit at the intersection of appropriateness and lunacy – that is what I mean by rawness.

I think there’s this big misconception in the tech world that good tech can save you. If you make your site faster or use the hotttttest new web framework that that will somehow make up for the lack of other attributes (this is related to “product-market fit” in a way). I don’t buy it – amazing technology is assumed. I would relate it to the whole Lady Gaga phenomenon – her music on its own is pretty pedestrian, but her willingness to embrace ridiculousness and create a story around herself that shows both depth and actual musical talent has propelled her past pop musician to superstar.

So what will be the next mega-hit in the world of consumer tech? If I had a few million bucks, my money would be on Blippy. Sure, tech-heads already know that the company has some interesting buzz, but to me the case for Blippy is more complex than just general chatter coming from all the right places. When I look at the list above, it all seems to fit – the rawness of looking at someone’s financial history, the interesting macro talk around financial and social data, especially in light of the recent Mint acquisition, the simplicity of sharing your accounts combined with the gravity of what it actually *means* to do so, the evangelism around the product and the fact that their tech seems to be awesome (though I don’t have any info on whether it actually is or not).

And, oh yes. The fact that one of the founders had a tech-bubble website called FUCKEDCOMPANY. Do you need more evidence that this is someone willing to challenge widely-held perceptions of what is and is not appropriate on the internet? Even if the gi-normous round of funding Blippy apparently just raised (according to TechCrunch, no official confirmation) is just a rumor, I am not surprised at all.

The seven qualities above are just the beginning – I’m very interested in feedback and criticism on popularity modeling. With startups, looking beyond the product itself is difficult and not always a productive use of time, but to me it’s where you can find all the most interesting indicators of future success.

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  • http://www.cbinsights.com/ Anand

    Amanda – Very interesting post & ideas. Look forward to reading more. Some thoughts off the top of my head:

    Market Trends – There is an interesting point at which certain market trends seem to get overexposed but until then, there would seem to be opportunity for new entrants/entrepreneurs. So in the examples you cite above (group-buying, LBS and social gaming), these spaces may still have room for entrants (usually with a twist) as the early players have “proved” the market or business models for these areas but may not own them yet. Finding a new niche may not be requisite so something to consider as you build your model. That said, building a “social network to connect people and their friends” may not have market dynamics favoring you so it's important to tap into the trend at the right time in its cycle.

    The other element worth considering is what I'd call the “pedigree of the entrepreneur”. A bit vague but this probably considers whether they've raised money before, their networks, past successes (exits), etc

    Look forward to seeing how your effort progresses. Great idea.

    Regards,
    Anand
    CB Insights
    http://www.cbinsights.com

  • jim_determan

    Good article, Amanda. I have a couple comments. First, I think in the first paragraph you are describing VC funded startups, not all startups. There are many startups who are not looking for the big hit, but rather a nice profitable business that makes money. Maybe even sell it for a number that VC's would laugh at, but would make the founders rich. I prefer this type of bootstrapped startup with a focus on early profitability.

    Also, in your factors, you should breakup “Tech” into technology and team. They are very different and shouldn't be lumped together. A great engineering team may be able to do great things with ho-hum technology. Conversely, great technology can not save a mediocre engineering team.

    I think you also need a category for management team. VC's often discuss investing in a team vs. a product. You can check if that works out in the end.

    Anyway, thanks for the post and good luck.

  • http://twitter.com/Cflexman Cflexman

    Great post and I enjoy the thoughts about Blippy, party because I have a friend working there and party because I believe its a great idea as well. I think that they're at an interesting intersect, both appealing to consumers who want to share their spending habits but also could have appeal to say a local government who could use it be more open and embrace the recent trend to have more insight into how our government is spending taxpayers $$. (yes I realize the difficulty of selling to a government entity but I'm just throwing it out there as an example)

    I would echo some of the other comments though, that especially regarding seed stage funding. Investors A) see all a large percentage of all co getting funding and thus can tell what is “interesting” and B) invest in the founders, believing that a startup's fate often is more controlled by the management team then they are by the market.

    On a side note, I really enjoyed you're required reading list. I hadn't heard of uncrate but really enjoyed explore it today.

    Best.

  • http://amandapeyton.com amanda peyton

    Thanks for your thoughts – definitely agree that market timing is important and that sometimes viral popularity can signify a larger market opportunity that can support additional entrants.

  • http://amandapeyton.com amanda peyton

    Thanks for your thoughts – definitely agree that market timing is important and that sometimes viral popularity can signify a larger market opportunity that can support additional entrants.

  • http://amandapeyton.com amanda peyton

    Yep – definitely talking about venture-funded (or really “outside-funded”), I've worked on startups that had no outside funding and the dynamics were fundamentally different.

    I think I will put a greater emphasis on team in future posts – from everything I have read it is by far the most important element to success in any startup.

  • http://amandapeyton.com amanda peyton

    Thanks! So in response to your comment about team, it reminded me of the quote from Mark Andreessen:

    * When a great team meets a lousy market, market wins.
    * When a lousy team meets a great market, market wins.
    * When a great team meets a great market, something special happens.

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  • mr wizard

    haha, blippy is deadpool now.. how do you feel about THAT? :D

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